Rules of the game

We’re working towards a Kickstarter release later in 2026, but for the meantime the developing rules are free to download and use.

All we’d ask is that if you give it a go, send us some feedback!

  • Each faction in the game is themed around a musical genre. As we build up our catalogue, we’ll be introducing sub-genres as sub-factions and more factions.

    The starting factions are Dead Punks and the Iron Bastion. The Bastion are inspired by Metal, hopefully Dead Punks is pretty easy to work out.

    • You’ll need to print out the unit cards, standees, terrain, track list and tokens.

    • The battlefield is 3’ x 3’.

    • 6 ten-sided dice and one normal six-sided dice (ideally for each player).

    • Bases (ideally 40mm) with some way of holding the standees.

  • Each game takes place over a series of ‘Tracks’. A Track is split into Intro, Chorus and Outro.

    Most of the game takes place during the Chorus, where players activate their units in an order pre-determined by the Track List.

    Play continues until a pre-set score is reached or five Tracks have been played.

  • As soon as one player scores 200 Award Points, the game will end at the end of the current Track - meaning the player to trigger the end game may not win.

    Award points are scored by completing ‘Gigs’ (which change each Track) and destroying your opponent’s units.

  • We’re aiming for about an hour and a half once you know what you’re doing.

    Ideally this is the kind of game where you can have a few goes in an evening without too much bother.

  • We’re hoping to deliver a game that has deep tactical options but isn’t a pain to play. After a game or two you won’t need much to play beyond what’s on the cards in front of you and the crew building rules allow for a large variation of options - especially as we build the roster of Jockeys and DECKs.